CryptoKitties, the blockbuster game that was outed last December and that almost broke the Ethereum blockchain when it was launched, seems to be facing performance problems with a declining number of transactions and a dwindling user base. Of course, this is expected for any game during his life cycle, but it seems especially bad in this case, according to an article published on Business Insider.
CryptoKitties is a blockchain based game that consists in breeding and collecting virtual kitties and storing them. Every cat is unique, with its own traits and characteristics. Teh game runs on top of Ethereum network, with every kitty being an ERC-721 token, which means that these unique traits are stored directly in the blockchain and not in a separate layer.
The problem is that the nature of the game seems to be only collectible and transactional; a thing that must work well at the start, but going deeper in the lifecycle of the game seems to be getting old in the tooth. Proof of this is the steady decline in the average value of the kitties, that went down significantly since the launch of the game, in December; and the abrupt fall in the number of purchases and sales on already created kitties in the network.
But there are investors that still see potential in this concept; Andreessen Horowitz and Union Square Ventures injected more than 12 million dollars last month to revitalize the aging platform and introduce new features to the game to invite new and existing players to experience their world once more. Among these new features, there will be one called “KittyBattles”, where you will raise your kitty and tech them movements to battle, in pokemon-style showdowns. The other new feature, called “KittyHats” will introduce the concept of buying hats to personalize further the uniqueness of the cats’ avatars.
Investors and game creators expect that with these new additions, the game will be able to attract new players and regain much of its lost movement and user base.